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Portal 2 Review - Part 2

A few hours into the campaign, the narrative focus expands beyond "What happens now?" to include "How did that whole weird situation come to pass?" In your explorations, you encounter new characters who provide some of the best lines in the game, and your AI companions evolve in surprising and gratifying ways. You also encounter a variety of new testing materials, from catapults to bridges made of light to gelatinous goos that splatter on surfaces and directly affect the way you move through the world. Portal 2 does a great job of introducing you to new tools and then challenging you to use them in clever ways. Successful navigation requires careful study of your environment and experimentation with the materials and surfaces available to you. There are some very tricky situations that you must puzzle your way out of, and figuring them out is always immensely satisfying.




The single-player campaign will likely last at least twice as long as your first Portal playthrough, clocking in at somewhere around seven to nine hours. Replaying it isn't very satisfying from a gameplay perspective, but with a ton of clever writing, some interesting developer commentary, and a bevy of achievements, a second playthrough is still appealing. Unfortunately, there are no stand-alone test chambers or leaderboards to really stump you or scratch that competitive itch, but even so, Portal 2 is not light on content. The cooperative campaign is an entirely separate, two-player experience that provides hours of exciting new puzzles and environments. You and your partner play as two robots that GLaDOS guides through a serious of test chambers. She's a bit disappointed that, as robots, you can't die horribly in the name of science, but that doesn't stop her from putting her perverse sense of humor to work. The robots provide a bit of physical humor themselves; their animations are a treat to watch, and seeing your partner bash into a ceiling is good for a chuckle.

There are some trips off the beaten path, but the action here is more akin to that of the original Portal--lots of clever test chambers that present an increasingly difficult challenge. Each player can deploy two portals of his or her own, and having twice as many portals allows a new degree of complexity. Again, the difficulty curve is fairly gentle, teaching you the basics before getting down to the tricky stuff. Teamwork is the name of the game, and some puzzles require some coordinated feats of timing. To help you communicate, you have a few simple visual indicators that you can place in the environment to direct your partner's attention or set a countdown timer for a simultaneous action. Verbal communication is very helpful as well, but if you aren't able or inclined to chat, these indicators are a surprisingly effective way to get your point across.


Cooperative mode also includes the Aperture Science versions of emoticons--little dances or gestures that you can perform for fun. Solving puzzles with a friend is definitely satisfying, but it's also a lot of fun to goof around. Shooting a portal under your partner's feet and transporting him in front of a moving spike plate may not be nice, but it's a great way to get him back for the time he disappeared the bridge from under your feet and dropped you into a pit of deadly goo. Your potential pool of friends to play with is expanded to include PlayStation 3 owners, thanks to some neat connectivity that lets players log into their Steam accounts through their PS3s. You can then link up with them via your Friends list, and after a longer-than-usual initial load time, everything proceeds apace. You can also spice up your robotic protagonists with various pieces of flair (some free, some not) from the Robot Enrichment menu option. This is a whimsical little touch, and while the cooperative campaign is shorter than the single-player one, together they provide 12 to 15 hours of very enjoyable, very accessible content.


As you journey through the massive Aperture facility, it becomes clear that Portal 2 does not merely come after Portal. Instead, it radiates outward from its predecessor, simultaneously illuminating the world that gave rise to Portal and continuing the adventure that began there. The sense of novelty is diminished, but the thrill of exploration and puzzle-solving is still intoxicating, and it's amazing how Portal 2 manages to tell a better story with disembodied voices and spherical robots than most games can with full-on humans. Your return to Aperture Science is a joyful one in this immensely appealing, laugh-out-loud funny, and thoroughly satisfying sequel.

If you're already playing Portal 2, be sure to check out our game guide which includes both a Story mode walkthrough and tips for cooperative play.

Portal 2 Review - Part 1

Portal 2 is an accessible, clever, and downright hilarious adventure into the eccentric world of Aperture Science.


The Good

  • Immensely clever writing  
  • Portal mechanics combine with new elements for delightful puzzles  
  • Cooperative campaign creates intriguing situations  
  • New characters are hugely entertaining.

The Bad

  • Frequent load times  
  • No challenge maps or leaderboards to inspire competitive play.


After the outlandish setting, ingenious gameplay, and hilarious dialogue had all run their course, Portal left you with some pretty big unknowns. Chief among them were, "What happens now?" and "How did that whole weird situation come to pass?" Portal 2 sets out to answer these questions, and in doing so travels both forward and backward from the conclusion of Portal. The result is a sequel that doesn't try to replicate the successful formula of its predecessor. Rather, it expands upon that original experience, creating something that feels initially familiar. Yet as you progress through the enthralling single-player journey and tangle with the clever cooperative campaign, any worries that things might be too familiar are swept away by the scope of your adventure and the characters you meet along the way. Once again, you are caught up in the fantastic world of Aperture Science, where hilarious and endearing dialogue is delivered by disembodied voices and artificial intelligences, and where inventive gameplay mechanics and a smooth difficulty curve make the sublime satisfaction of puzzle solving accessible to all.


The single-player campaign starts by addressing the issue of what happens now that you've destroyed the malevolent AI who tried to incinerate you. "Now" may be a relative term in the bowels of Aperture Science, but the facility you enter is still reeling from your actions at the end of Portal. Almost immediately, you meet a very helpful and attentive AI who wants to team up with you so that you both can escape dire peril. Despite looking like a metal basketball with handles and a camera lens, this AI is physically expressive and immensely entertaining. His well-meaning yet slightly inept persona is an immediate source of laughter that consistently delights throughout the game. Like that of its predecessor, Portal 2's writing is a standout. Not only is it packed with splendidly witty writing and excellent voice acting, but it also manages to create robust characters out of metal parts and thin air.

It's not long before you find an Aperture Science Handheld Portal Device (colloquially known as a "portal gun") and start slinging portals like it was 2007. Those unfamiliar with this technology need not fear: Portal 2 has a nice learning curve that quickly brings you up to speed. The basics are these: Using this gun, you can create two distinct portals on certain walls, ceilings, and floors. Go into one hole, and you come out the other. You start off learning basic navigation and then move on to transporting objects and experimenting with more complex moves, like jumping off a ledge into a portal below in order to fling yourself across the room. Getting the hang of this requires you to flex your spatial awareness, but the introduction is so smooth and intuitive that, before you know it, you're thinking in portals.

This may sound like a slow start to Portal veterans, and from an action standpoint, it is. It's a while before you encounter challenging puzzles, but the scenery is so different that you won't mind getting your bearings once again. Aperture Science has seen better days, and the broken test chambers, malfunctioning robotics, and encroaching plant life are an early sign that Portal 2's environments are much more varied and ambitious than its predecessor's. Later levels reveal the true scope of the Aperture facilities to great effect, piquing your curiosity and spurring you onward. As you work your way in and out of the damaged test chambers, you catch some intriguing glimpses behind the scenes. You also see a fair number of empty areas where the scenery fades into nondescript gloom, and these dull areas are a bit disappointing, given the busy industrial vibe of the place. You also encounter a lot of load times throughout the game, and though they rarely feel excessively long, they are often long enough to make you take notice and wish they were shorter.


While you are getting reacquainted with the basics of portals and trying to escape with your new friend, you run into your old test-administrator-slash-nemesis, GLaDOS. Though she isn't exactly happy to see you, she is glad to have a subject to run through test chambers and pester with sarcastic barbs. Her signature malevolence is alive and well, but those who have spent time testing with her before may find that her shtick has become familiar. She still has some wonderfully sinister lines, but her acerbic comments don't have the quite same shock value. Yet as you spend some time being shuffled through test chambers at her mercy, it becomes clear that her lack of bite is due to her injured self-confidence. After all, she fancied herself an omnipotent puppet master, and you tore her to pieces and threw every piece into a fire. She may be bent on your destruction, but GLaDOS is a complex character who evolves throughout these early levels. Before all is said and done, you'll once again come to cherish your relationship with that cruel AI.

Mass Effect 2: Arrival Review





The Good

  • Atmospheric environments
  • The action is entertaining.

The Bad

  • No real decisions to make
  • Glitches and other execution flaws
  • No memorable dialogue or characters.


The Mass Effect universe has a galaxy's worth of potential; it's too bad that Mass Effect 2's final add-on, Arrival, squanders it so readily. If you play Mass Effect 2 exclusively for the shooting, Arrival's predictable action will put your itchy trigger finger to good use. Otherwise, this downloadable content serves only to disappoint. The single mission acts as a rickety bridge connecting Mass Effect 2 to the upcoming Mass Effect 3 and feels hastily assembled. A couple of lovely new environments aside, it's sloppy and unimaginative, possessing none of the spark and personality that made the Lair of the Shadow Broker and Overlord add-ons shine. This bridge didn't need to be built--and you shouldn't pay the $7 (560 Microsoft points) toll to cross it.

Shepard gives the cold shoulder. And a cold torso. And head.



Even the story, typically a high point for BioWare products, suffers from flaws. The setup is simple but has thrilling promise: a researcher named Dr. Kenson has potentially found proof that the Reapers are coming--and coming soon. She's also a captive in Batarian space, so it's up to Shepard (without a squad) to set her free and obtain proof that the galaxy's greatest threat is knocking at the door. But this DLC isn't just short--it's short on words, so much so that unless you listen closely to every personal log you stumble upon, you may not even understand the motivations driving Arrival's plot developments. It's also short on choice. BioWare burdens Shepard with a crucial decision and then undermines it by making the decision on your behalf. You approach this moment with a heavy heart, yet watch powerlessly as Shepard continues forward after a too-brief moment of pondering. This action sets up important plot points for Mass Effect 3, but that doesn't excuse how flippantly the moment is treated, or the messy attempt to wrap up dangling threads in Arrival's final stretch of boring dialogue.

And so Arrival is best suited to those who long for any reason to return to Mass Effect 2, or those few who come solely for the action--since that's all there is to this 90-minute tease. At least you get some nice new areas to engage enemies in, including a cluttered shuttle hangar and a final and imaginative battleground that seems to break the laws of physics but nonetheless gives the shooting excellent visual context. Arrival's initial stretch is equally atmospheric; the craggy mountains in the distance and a soft drizzle of rain attempt to elicit tension that the mission unfortunately can't make good on. For one, that stretch is more boring than it is ominous. A couple of canine creatures attack but are easily dispatched as you crawl about a few corridors and flip a few switches. For another, inattention to detail undercuts any uneasiness. For example, Shepard may call out "We've been spotted!" even when he (or she) is alone.

Such sloppiness even invades the action. You can take cover and then lean out to take potshots at the Batarians returning fire. But upon returning to cover, Shepard might slide several feet to the side as if skimming on ice. At one point, you provide protection to another character, which gives your enemies a chance to show off their incompetence, running right past you and toward your comrade, and giving you a chance to fill these ignorant bullies' backs with bullets. The later action holds up better as you race down a series of cylindrical hallways, dispatching your foes with a few shotgun blasts or flinging a powerful shock wave in their direction. Mass Effect 2's mix of shooting and biotic skills remains entertaining, and it's just enough to keep this dangling bridge from collapsing into the abyss of missed opportunity gaping beneath.

Decent shooting does not make for a fitting finale to Mass Effect's second chapter, however--not when prior add-ons have set the bar so high. Compared to what has come before in this universe, Arrival is a husk--outwardly familiar, yet lacking the character and careful construction that give Mass Effect 2 its soul. This is how a game can suffer when the elements that make it special are remixed or removed. By withholding excellent characters, squad banter, and the element of choice, Arrival transforms Mass Effect 2 into a mediocre third-person shooter.

Assassin’s Creed: Brotherhood - Cerinte /System requirements and Review

Ubisoft firmed up all the details on Assassin's Creed: Brotherhood's PC release today. For starters, they revealed that the previously announced release date was wrong.

Brotherhood will hit the PC in North America on March 22nd. Ubisoft had previously stated it was coming on the 17th. The European release date - March 18th - is the same, though.

The $49.99 standard edition of the game will be available at both retail and through digital stores. It will include the main game as well as all the downloadable content: the Abstergo Project Update 1.0 and 2.0 multiplayer DLC as well as the "Da Vinci Disappearance" add-on announced last week. A Digital Deluxe Edition, priced at $59.99, comes with the following additional content:

Crysis 2 : Reviews / Trailer HD

When Crysis was released three years ago it had some mind blowing system  requirements that only high-end gaming rigs of the time could meet.  That left game virtually untouchable to the vast majority of PC gamers  who have low to mid range gaming PCs. Well on Friday of last week Crytek  and Electronic Arts revealed the minimum system requirements for Crysis 2  and PC gamers will be pleased to read that the game doesn't have the  same high-end/over the top requirements that the original Crysis had. No  word on the recommended requirements or what the settings max out at on  the PC.

Watch the Cryengine 3

Just Cause 2

Just Cause 2 is an action video game developed by Avalanche Studios (SE) and published by Eidos Interactive for the PC. Just Cause 2 is set to be released on March 23, 2010. In the game, Rodriquez, back to wreak havoc once again, this time with a new destination the huge playground of the South East Asian islands of Panau. The sequel features more stunts, vehicles and weapons than ever before and an incredible overhauled grappling hook system. Panau itself is an incredibly detailed and vast 1000 sq km game world of different climates and ultra-realistic weather effects. Leap from your plane and skydive from 10,000 feet down into a tropical jungle, tear across an arid desert in a dune buggy or climb your way up a snowy mountain in a 4x4. The vast open-ended, unique gameplay is back, allowing you full freedom once again to free roam and explore the massive world of Panau and tackle your assignments however you want.

Need for Speed: World Online

Need for Speed: World Online

Need for Speed: Shift a fost lansat şi mi se pare un joc reuşit la prima vedere, chiar dacă ţi-e greu să crezi când vezi realism într-un joc din seria NFS, dar aştept noul joc ce va fi lansat de EA la sfârşitul lui 2009, începutul lui 2010, adică Need for Speed: World Online, un MMORG gratis care combină elemente din Carbon şi Most Wanted.

TRAILER HD

Need for Speed : Undercover - review


Povestea din “Undercover”, joc lansat de EA, este destul de simpla si imi aminteste de primul film din seria Fast and Furious.
Va trebui sa fii un ofiter sub acoperire si sa atragi atentia unei mici echipe locale care sa te invite sa-i fii alaturi.
Scopul este acela de a te folosi de memebrii acelei echipe pentru a prinde “pestele cel mare” - un alt punct comun cu filmul Fast and Furious. Nu, nu sunt rau, mi-a placut filmul Fast and Furious, insa modul in care ideea este prezentata in joc lasa mult de dorit.

Cinematicele, desi au fost facute folosind actori, nu au acel farmec aparte care sa te prinda, poate cu exceptia catorva domnisoare si a catorva masini exotice. Ideea sistemului de recompensare a jucatorului care ii imbunatateste un anumit skill imi aduce aminte de Juiced: Hot Import Nights, insa sistemul DNA folosit in HIN era din punct de vedere grafic mult mai bine realizat fata de barele seci de statistica folosite aici. Cursele nu sunt extrem de dificile, daca conduci masina care trebuie, insa te vor innebuni daca ai ales prost. In final esti un simplu politist sub acoperire si acest lucru iti este amintit de dubiosul tau “handler” cu fiecare ocazie.

Misiunea ta este simpla: intra pe sub pielea lor, gaseste informatia necesara apoi dezmembreaza echipa respectiva si treci la urmatoarea. Poate te intrebi cum anume dezmebrezi echipa? Pai, pur si simplu te izbesti cu masina ta de masina coechipierului pana o distrugi.
Da, ii alergi pe strazi, te strecori cu iscusinta prin trafic, AI-ul incearca sa scape de tine dar in final nu te atrage. Eventual, undeva pe la sfarsitul jocului, te vei duela cu cea care te-a trimis acolo sa gasesti niste dovezi importante.

Poate ca ideea aceasta cu politistii corupti si motivele lor ascunse ar fi suficienta sa atraga, insa, ceva lipseste, ceva care sa te faca sa simti ca esti in pielea caracterului. Daca te intereseaza doar un joc in care sa alergi pur si simplu cu ultimele modele de masini pe strazile unui oras virtual sau sa vezi ce viteza maxima prind pe o autostrada, atunci o sa fii destul de multumit, insa nu te astepta la mai mult.
A, inca un lucru: daca vrei ca jocul sa arate frumos si sa te bucuri la maxim de efectele speciale, ar fi bine sa ai un sistem destul de performant deoarece pe sistemele slabe grafica este invechita si chiar nu mai are nici un pic de farmec jocul.

CRYSIS 2 :Peviews

Crysis a fost mai mult sau mai puţin revoluţionar, însă cu siguranţă a adus un suflu nou în segmetul FPS-urilor. Crysis Warhead a fost scurt şi a vizat acelaşi conflict, însă din altă perspectivă. Iată că cei de la Crytek vor să-i asigure pe fani că al treilea titlu din serie este pe ţeavă şi au lansat câteva imagini şi două teaser-e. Ele prezintă doar noul nanosuit, orice alt detaliu legat de joc fiind inexistent. Viitorul titlu este prezentat de o companie necunoscută până acum, numită Crynet Systems. Nu putem vorbi despre o dată de lansare, însă Crysis 2 va fi lansat atât pe PC, cât şi pe consolele Xbox 360 şi PS3.

Need For Speed - Undercover (informatii)


John Riccitiello, directorul Electronic Arts, si-a pus cenusa in cap in cadrul unei conferinte, cand a venit vorba despre NFS ProStreet, si a declarat ca a fost dezamagit de cel mai nou joc al seriei Need for Speed: ProStreet, lansat in 2007, insa este incantat de urmatorul NFS, si anume Need for Speed Undercover.

Crysis - Warhead

In sfarsit a sosit trailer`u lui "Crysis 2" adica "Crysis - Warhead"

Cam scurt Trailer`u dar acctiunea e in top !




Oficial site : http://www.crysis-thegame.com/

MAFIA 2 !!!




2K Games a anunţat că studiourile Illusion Softworks lucrează la Mafia 2, mult-aşteptata continuare a jocului de acţiune Mafia: The City of Lost Heaven. Mafia 2 va fi lansat pentru PC, Xbox 360 şi PlayStation 3, producătorii neoferind însă şi o dată estimativă de lansare.

Jocul este dezvoltat pentru consolele de generaţie nouă şi PC şi te va pune în pielea unui membru, citez: Cosa Nostra, intr-o aventură mafiotă de zile mari. Iar dacă mai casc oleacă ochiul la imaginile prezente mai jos, deja încep să simt cum mă scurg pe lângă scaun !








Asta nu e tot ! Mai jos si Trailer`u !


GTA 4 dezamagiri...



Site-ul oficial al lui GTA IV a fost actualizat cu o nouă serie de imagini şi două filmuleţe noi. Primul face un adevărat promo pentru maşinile Dilettante Hybrid, în timp ce al doilea ne oferă portretul unui personaj pe nume Phil Bell. Între celelalte noutăţi vă semnalez Booth Tunnel, care va uni unele cartiere ale oraşului şi un personaj inedit, Bledar Morina. Dacă sunteţi în limbă după joc nu aveţi voie să uitaţi data de apariţie: 29 aprilie, pe X360 şi PS3. X360 va beneficia de un conţinut exclusiv la download, care se va materializa în două episoade bonus.

Problema cea mai mare este ca nu se stie nimic de versiunea PC !
Vizionare placuta !



....

Counter Strike: ONLINE !



Counter Strike: Online este noul joc din seria Cstrike care inca nu se stie cand va aparea...

Tot ce exista este ...

Assassin's Creed ! bantuie pe site-urile de torrent?



Da Assassin's Creed bantuie pe site-urile de torrent... cum ? nu se stie doar ca e bun si merge (proprie experienta) uni zic ca au erori alti zic ca nu ... deci concluzia este ca daca il vreti asteptati sa fie lansat pe PC sau il puteti scoate crack`uit de pe torrente !

CLICK AICI DOVADA

chip1.jpg

Ia uitati pare tentant nu ?
Pe site`ul oficial UBISOFTnu zice nimic de varianta PC doar XBox360 , PlayStation 3 si NintendoDS ... deci jocul exista dar nu este lansat !

Iata si cerintele!

Minimum System Requirements:
* Windows XP or Vista
* 2 GB RAM
* Dual core processor (Intel Pentium D or better)
* 256MB Direct3D 10 compatible video card, or Direct3D 9 card compatible with Shader Model 3.0 or higher
* DirectX compatible driver
* DVD-ROM dual-layer drive
* 16 GB free hard disk space
* DirectX libraries (included)
* Vista compatible sound card
* Keyboard, Mouse
* Microsoft Xbox 360 Controller (optional)


Recommended System Requirements:
* Intel Pentium Core 2 Duo, or better processor
* 3 GB System RAM
* ATI HD2900 series, Nvidia GeForce 8800 series, or better video card
* 5.1 sound card
* Microsoft Xbox 360 controller
*Supported Video Cards at Time of Release
DirectX10 compatible cards, recommended ATI HD2900 series, Nvidia GeForce 8800 series
Direct3D 9 card compatible with Shader Model 3.0 or higher