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Hitman Absolution confirmed for PC, PS3, Xbox 360

Square Enix launches teaser trailer for next installment in stealth action series; Io Interactive developing.


In late April, Square Enix filed a trademark application for the term "Hitman Absolution," reigniting rumors of a new entry in the long-dormant stealth action series. Those rumors were initially confirmed by a teaser video and brief description that appeared on YouTube this morning.




Shortly after launching the trailer, developer Io Interactive and Square Enix Europe officially announced that Hitman Absolution is indeed in development for the PC, PlayStation 3, and Xbox 360. The announcement did not offer a release window for the title but did say it had been built from the ground up using Io's proprietary Glacier 2 engine. The game will be shown off behind closed doors at next month's Electronic Entertainment Expo.
The trailer, which also surfaced on the official Hitman.com website, shows series protagonist Agent 47 screwing a silencer onto the end of a pistol. The scene then fades into a shot of one of his trademark Silverballer .45 pistols with a rattlesnake curled around it. The shot then fades to a UPC barcode with the numbers "110706" and "47" highlighted in red.
Both the YouTube page and the official announcement offered a brief synopsis of Hitman Absolution's plot: "Hitman Absolution follows Agent 47, a cold blooded assassin, who takes on his most dangerous contract to date. Betrayed by those he trusted and hunted by the police, he finds himself at the centre of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world, in his search for the truth."
Hitman Absolution will be the first entry in the series since 2006's Hitman: Blood Money, which saw 47 bring silent death to locales ranging from mid-Mardi Gras New Orleans to the White House. The series follows the murderous exploits of Agent 47, a bald killer genetically engineered to be the perfect assassin. Hitman: Codename 47 (2000) told the tale of how the protagonist found work with the International Contract Agency (ICA) whacking high-profile criminals. In Hitman 2: Silent Assassin (2002), 47 is pulled out of retirement after his priest friend is kidnapped by the Sicilian Mafia. In Hitman: Contracts (2004), he revisits many missions from the original game, albeit in reverse.

Red Faction: Armageddon Hands-On Preview


In Red Faction: Armageddon we are on Mars with a shaven-headed Mason once again: Darius Mason this time, grandson of Alec, hero of 2009's Red Faction: Guerrilla. But where Guerrilla had us rove around on the Martian surface, Armageddon takes us underground. Terraforming has failed since the events of the last game, making Mars uninhabitable aboveground, forcing the human population to relocate into deep networks of rocky caverns. And where Guerrilla was open-world, Armageddon is basically linear, though with some larger, open areas suitable for sandbox-style play linked by the game's subterranean roads and corridors.


The game's producer, Jim Boone, tells us Armageddon's linearity comes from player feedback. Though fans of the previous game enjoyed the vehicles and free-form destruction, he says, they were less keen on trundling long distances through an open environment. He also tells us that some 20 percent of the third-person action still takes place topside, though we didn't see any sky for the few-hour duration of our hands-on demo, which was taken from early in the game.
As the demo began, the humans were already besieged by huge and vicious insectile beasties. Since these came from deep within the planet Mars and the humans from planet Earth, they are technically the natives. For the purposes of this preview, however, and because they are huge and vicious insectile beasties, we shall call them aliens. Our hero Darius is somehow to blame for the alien uprising--but inadvertently, mind you, and doing his best to make up for it. In the course of the demo, he escorts a convoy through hostile territory, fetches power cells and fixes water pumps for beleaguered civilians, and demolishes all manner of alien-infested structures.


Among the enemies are various brightly coloured red and green creatures, accessorised with organic blades and spikes and ranged bioweapon fire--glowing green globs that explode just after impact. We encountered plenty of ravagers: fast-moving, wall-climbing aliens with bone-bladed arms. Another alien creature, a stealthy variant, is invisible except when attacking but signals its proximity with a blurring effect on Darius' vision. Others are less subtle and less buglike: one creature was a hulking, horned biped, like a Martian minotaur.
We weren't short of hardware to see off the alien hordes, with Armageddon forever dropping new weapons in our path, but chief among them was the tremendously fun magnet gun. With this, the game's signature weapon, you shoot item A (say, the side of a building) and then shoot item B (say, a spiky ravager) to fling the one into the other, as if by magnetic attraction. The quick two-shot operation works a bit like Dead Space's kinesis module, letting you smash large chunks of the level furniture--girders, walkways, shacks, and the like--into your squishable foes, but also letting you launch enemies up and away, by firing at them and then at the distant cavern ceiling.
The magnet gun is also useful for demolition purposes. Alien-infected buildings can be destroyed by "magnetising" the roof and the floor, or one wall and the other, making it crumple up with zero ammo expenditure. Another demolition option is the powerful, no-mess nano-rifle: a gun that simply dissolves objects and enemies, with none of the gooey splatter of swatting an alien with a corrugated iron shack.
The extensive destruction will be familiar to players of Red Faction: Guerrilla. (Once again, terrain can't be deformed, except for the odd rocky crystal structure, though most man-made structures are fair game.) But Armageddon balances the large-scale demolition with the addition of a repair ability. Darius is equipped with a nano-forge, which is a kind of multi-tool with a number of unlockable and upgradeable abilities, such as shockwave, which freezes and levitates foes close to you; beserk, a double-damage buff; shield; and repair. This last ability is the inverse of the nano-rifle's disintegrating ray. Like an all-powerful undo button, the repair ability conjures anything you've annihilated back into being; you can rebuild walls around you when you're short on cover or reform a stairway while you climb it. Watching buildings rematerialise in a shimmery nano-glow is an unexpected treat.
For remote rather than up-close repairs, Darius has repair grenades, which can be tossed at distant ruined targets to remake them. These are also found in Infestation mode, the game's Horde-style multiplayer mode, in which four players fend of waves of aliens. In Infestation mode, the repair grenades are especially useful for salvaging cover out of the destruction wrought by four magnet guns.



For anyone who played Guerrilla and did enjoy the open-world roaming, there's no escaping the linearity of Armageddon. There was even a disheartening bit of backtracking through tunnels in the stretch we played. The largest caverns, though, do provide arenas for sandbox-style play. Hopefully, as vehicles are introduced--we saw little of these in our hands-on--the arenas grow too, with more room to manoeuvre and more sandbox opportunities to exploit. Fingers crossed also that the jittery frame rate on screens crowded by extravagant use of the magnet gun turns out to be a rarity.
Otherwise, Armageddon promises a fun third-person action game with enough novelty to make it interesting. A rugged protagonist against aliens on Mars is hardly fresh new territory--even discounting Red Faction titles--but Red Faction: Armageddon has an edge in its powerful magnet gun, free-form destruction, and magical repair tool. Look out for it this summer.

Japanese publisher's UK arm files European application to lock down rights for title--is it the name of Hitman 5?

Ever since Hitman: Blood Money was released in 2006, the popular stealth-action series has lain fallow. There have been rumors of a fifth installment in the series, with one report having Batman: Arkham Asylum maker Rocksteady Studios taking over development of the series from franchise creator IO Interactive. More recently, though, an apparent alternate reality game has been offering teaser images that point to an imminent reveal of a new Hitman title.

Today came another indicator that a new installment in the Hitman saga is in the works. Square Enix has filed a trademark application (spotted by Siliconera) for the term "Hitman: Absolution" with the trademark registry for the European Union. The filing was done through Square Enix's British arm, formerly known as Eidos Interactive before the publisher was bought and absorbed by the Japanese company in 2009.


The Hitman series follows the murderous exploits of Agent 47, a bald killer genetically engineered to be the perfect assassin. Hitman: Codename 47 (2000) told the tale of how the protagonist found work with the International Contract Agency (ICA) whacking high-profile criminals. Hitman 2: Silent Assassin (2002) sees 47 pulled out of retirement after his priest friend is kidnapped by the Sicilian mafia. In Hitman: Contracts (2004), he revisits many missions from the original game, albeit in reverse. Hitman: Blood Money sees 47 bring silent death to locales ranging from mid-Mardi Gras New Orleans to the White House.

Battlefield 3 First Look Preview

We head to the Iraqi border and see some impressive sights in this hands-off demo of DICE's returning shooter.
In the more than five years since the release of Battlefield 2, the first-person shooter landscape has come to be dominated by one franchise alone--Activision's Call of Duty behemoth. EA and developer DICE are hoping to steal the thunder away from Call of Duty with Battlefield 3, the long-awaited sequel to one of the best multiplayer shooter experiences of the past decade. Battlefield 3--which is set to hit PCs, the Xbox 360, and the PlayStation 3 in the fall of this year--is once again promising an extensive multiplayer side, but EA chose to focus on the game's single-player component at an event held overnight during this year's Game Developer's Conference in San Francisco.

Test Drive Unlimited 2 - Preview

 Test Drive Unlimited 2 aims to transform the driving genre, adding the persistency, progression and customization of the latest multiplayer games to the racing experience. Test Drive Unlimited 2 blends single player and multiplayer experiences seamlessly, creating a dynamic world of evolving content and challenges. Players define their online persona through unparalleled customization of their avatars and vehicles, and the acquisition of property, clothing and other accouterments of a luxurious international lifestyle.


Test Drive Unlimited 2 will be coming to the PC, the Xbox 360 and the Playstation 3 starting September 21. New features include the brand-new island of Ibiza, vehicle damage, weather and a full 24-hour day & night cycle.

Just Cause 2

Just Cause 2 is an action video game developed by Avalanche Studios (SE) and published by Eidos Interactive for the PC. Just Cause 2 is set to be released on March 23, 2010. In the game, Rodriquez, back to wreak havoc once again, this time with a new destination the huge playground of the South East Asian islands of Panau. The sequel features more stunts, vehicles and weapons than ever before and an incredible overhauled grappling hook system. Panau itself is an incredibly detailed and vast 1000 sq km game world of different climates and ultra-realistic weather effects. Leap from your plane and skydive from 10,000 feet down into a tropical jungle, tear across an arid desert in a dune buggy or climb your way up a snowy mountain in a 4x4. The vast open-ended, unique gameplay is back, allowing you full freedom once again to free roam and explore the massive world of Panau and tackle your assignments however you want.

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Far Cry 2 Cerinte / System Requirements / Screenshots / Trailer

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